Classes
- Action
- ActionEngine
- ActionSystem
- BitSet
- Component
- ComponentGroup
- Builder
- Engine
- Entity
- EventEmitter
- System
- Turn
- TurnEngine
- TurnSystem
Events
-
entityAdded
-
This event is fired when a Entity has added to Engine.
Type:
- Inherited From:
- Source:
-
entityRemoved
-
This event is fired when a Entity has removed from Engine.
Type:
- Inherited From:
- Source:
-
preAction
-
This event is fired before the action executes.
- Source:
Properties:
Name Type Description 1
Action The Action object.
-
entityAdded
-
This event is fired to ComponentGroup when a Entity matching its criteria has added to Engine.
Type:
- Source:
- See:
-
entityRemoved
-
This event is fired to ComponentGroup when a Entity matching its criteria has removed from Engine.
Type:
- Source:
- See:
-
entityAdded
-
This event is fired when a Entity has added to Engine.
Type:
-
entityRemoved
-
This event is fired when a Entity has removed from Engine.
Type:
-
componentAdded
-
This event is fired when a Component is added to the Entity.
-
componentRemoved
-
This event is fired when a Component is removed from the Entity.
-
action
-
This event is fired when the action executes.
- Source:
Properties:
-
entityAdded
-
This event is fired when a Entity has added to Engine.
Type:
- Inherited From:
- Source:
-
entityRemoved
-
This event is fired when a Entity has removed from Engine.
Type:
- Inherited From:
- Source:
-
gameInit
-
This event is fired when the game starts.
Type:
- Source:
-
preAction
-
This event is fired before the action executes.
- Inherited From:
- Source:
Properties:
Name Type Description 1
Action The Action object.
-
sequenceNext
-
This event is fired when the sequence changes.
Type:
- Source:
-
turnNext
-
This event is fired when the turn changes.
Type:
- Source: